Tired of the "Unity Animator Hell", want more performance and faster workflow ? You've gone into the right place, this is a project i've made to replace Unity Animator usage on 2D projects, it's more ...
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.RenderPipelines.Core.Runtime", "Unity.RenderPipelines.Core.Runtime.csproj", "{863E8102-4A59-1783-12A0 ...