if (w_isOnCanvas(w_openCanvas[0], cursorX / 2, cursorY / 2)) var bbLeft = onIns.x - sprite_get_xoffset(insSpr) * onIns.image_xscale; var bbRight = onIns.x + (-sprite ...
var FlashlightX = clamp(oMouseHitbox.x, global.CamX, global.CamX + 400); var FlashlightY = clamp(oMouseHitbox.y, global.CamY, global.CamY + 300); draw_sprite_ext ...