The first step to designing a character is to understand its purpose in the application or scene. For example, if this character is to be created for a first-person training program, you may only need ...
This is what the config folder looks like on windows (the original userpref.blend renamed to userpref.blend.bak (there might be more or less files in there): Select a face or multiple faces. You can ...
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The MakeHuman team has released MPFB 2, an open-source Blender plugin that brings advanced character generation directly into Blender. Building upon the legacy of the standalone MakeHuman application, ...
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