That's it! Only the demos and tests require some official Unity packages... The main objectives for this asset was for an efficient way to pre-allocate + store high quantities of objects and easily ...
If you constantly create and destroy objects, the performance of your game will suffer. A better way is to create the objects once when you start the game and deactivate them. When you need an object, ...
I am a Unity Developer at Keiki, creating cool educational games for kids. Fond of game design and fiction literature. I am a Unity Developer at Keiki, creating cool educational games for kids. Fond ...