> One example of "immediate mode" is using `glBegin` and `glEnd` with `glVertex` in between them. Another example of "immediate mode" is to use `glDrawArrays` with a ...
"from OpenGL.GLU import *\n", " glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)\n", " glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)\n ...