This project focuses on 3D surface extraction using the Marching Cubes algorithm and Phong shading in OpenGL. The result is a fully interactive Python application for visualizing scalar fields in 3D.
This computational physics project implements a modular Tight-Binding (TB) physics engine coupled with the topologically guaranteed Marching Cubes 33 (MC33) algorithm in Fortran 90, alongside a Python ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results