{ 6, TYPE_FACE_WALL, 6, true , false }, // transparent, but not animated { 7, TYPE_FACE_WALL, 7, true , false }, { 8, TYPE_FACE_WALL, 8, true , false }, // portal face ...
It's a partial implementation of Lode Vandevenne's Raycasting Tutorial. The goal of this project was to learn more about x86 Assembly, low-level optimization tricks and really basic SIMD. Try to move ...