ESP-IDF wrapper component for raylib - a simple and easy-to-use library to enjoy videogames programming. This component enables running raylib on ESP32 microcontrollers using the CPU-based software ...
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version ...