Abstract: Square and square-root are widely used in digital signal processing and digital communication algorithms, and their efficient realizations are commonly required to reduce the hardware ...
A C++ implementation of a fast square root algorithm inspired by the famous "fast inverse square root" technique originally used in Quake III Arena. This project implements a high-performance square ...
I am unable to compile simple code with any of the fast_square_root functions using glm 0.9.6.0 with CUDA 5.5 on Windows 7 64 bit in Visual Studio 2012 The issue can be recreated by creating a new ...
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