When using OpenXR with SteamVR as the default system OpenXR runtime and using multiple SteamVR supported devices together e.g. Vive Cosmos and Vive Trackers/Oculus Quest and Vive Trackers, the play ...
The virtual reality space is heating up in a big way, and content creators are on their way to getting a big boost. At the keynote for the Vision VR/AR Summit today in Hollywood, California, game ...
With the final launch of the HTC Vive now in sight, Valve is preparing developers for virtual r eality technology by bringing native SteamVR support to the Unity game engine, absent an apparent price ...
Unity's way of packaging dependencies/plugins via git Package Manager is a great way to keep source code separate from package code. https://docs.unity3d.com/Manual ...
Valve CEO Gabe Newell announced via a pre-recorded video at Vision Summit 2016 Unity will gain native support for SteamVR, thus allowing developers to signficnatly expand what they’re capable of.
Unity Technologies last week announced that the Unity Platform has been retooled to offer native support for SteamVR, the software foundation for Rift rival HTC Vive. The move will save effort and ...
Two major powerhouses in the gaming industry announced that they would be working together to churn out killer VR content. Unity Technologies and Valve announced today that the Unity platform would be ...
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