It generates a simple color gradient and blends it to the destination buffer. It supports several blend modes (multiply, screen, overlay, hardlight and softlight) and automatic color-space conversion ...
#pragma multi_compile_local _ _UIE_TEXTURE_SLOT_COUNT_4 _UIE_TEXTURE_SLOT_COUNT_2 _UIE_TEXTURE_SLOT_COUNT_1 #pragma multi_compile_local _ _UIE_RENDER_TYPE_SOLID _UIE ...