The Animator Controller re-evaluates all layers every frame. In other words, all transition judgments, including those for AnyState, are performed every frame. As mentioned above, AnyState performs ...
In Unity’s Animator Controller, an animation layer is a way to organize and blend multiple animation states that affect the same character. Think of it like Photoshop layers — each layer can add ...
Unity-animation-basic-Project/ ├── Assets/ │ ├── Animations/ # .anim clips and Blend Tree assets │ │ ├── Idle.anim # Idle animation clip │ │ ├── Walk.anim │ │ ├── Run.anim │ │ └── Jump.anim ...