In the previous article (Part 1), we copied the sample code from the official Unity URP 16 documentation to understand RendererFeatures. This time, we will copy the sample code from the official Unity ...
PCX for URP は、Unityの Universal Render Pipeline (URP) 環境において、ポイントクラウド(点群)データをインポート・レンダリングするためのカスタムパッケージです。 クレジット / 前提 本 ...
Two passes. First one breaks the image into Voronoi brush patches anchored in world space, adds light banding and per-patch value variation. Second one draws highlight strokes along the light ...
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