The Khronos Group has released new open source tools that allows the Vulkan API, a 3D graphics API, to work on iOS and macOS, a move that can make it easier for developers to port games to Apple's ...
As I've been involved with getting the official repository up and running, I'll be mostly contributing to that repository from now, but may still add samples that don't fit there in here and I'll of ...
OpenGLなどのAPIを策定するKhronos Groupは、米サンフランシスコで開催されたGDC(Game Developers Conference)に合わせて、新しいグラフィックスAPI「Vulkan(ヴァルカン)」を発表した。Microsoftの「DirectX 12」やAMDの「Mantle」、Appleの「Metal」同様の、ローレベルAPIだ。 ほかの新 ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
I make no claims that this is well organised or setup perfectly. I tried to tidy a few things up but I'm still not sure the best way to organise a Vulkan project. To get it working, first double click ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More The Unity game engine, which powers most of the apps on the Oculus store, ...
Vulkan shaders are a vital part of graphics on Linux devices, allowing for much better visuals. Skipping processing of Vulkan shaders may cause temporary game stutter but has no lasting effects.