This is a real-time FBM water Shader inspired by Acerola's ocean simulation video. The shader is entirely written using Unity's Shaderlab and uses a cubemap by Render Knight. The shader modifies the ...
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP ...