これらのチュートリアルは、C++のチュートリアルに沿って簡単に進められるように書かれています。 なお、JavaとLWJGLのスタイルに合わせるために、いくつかの変更が行われています。
Minecraft Java has recently announced an array of changes to modernise the game and improve performance. Among others, one of the biggest overhauls is the transition from OpenGL to Vulkan. While this ...
After 17 years, Minecraft Java Edition starts replacing OpenGL with a Vulkan multi-threaded renderer — update will prove a boon for performance and modding | Tom's ...
Work continues for the Vibrant Visuals update to come to Minecraft Java, and as part of that they're switching the rendering from OpenGL to Vulkan. Announced today (February 18th) by Mojang developers ...
After more than 16 years, Minecraft: Java Edition is finally moving away from the aging OpenGL graphics system and upgrading to Vulkan, a modern multi-threaded rendering API. The change, announced by ...
This online book will introduce the main concepts required to write graphics games or any other applications using Vulkan in Java. We will use LWJGL as the Java library which provides the required ...
Looking ahead: The first official visual upgrade in Minecraft's 16-year history was released last June for Bedrock Edition players. However, the original Java version has a long road ahead of it ...